{"id":194,"date":"2017-11-18T17:59:23","date_gmt":"2017-11-18T16:59:23","guid":{"rendered":"http:\/\/dragons-diamond.com\/?page_id=194"},"modified":"2018-02-12T09:16:17","modified_gmt":"2018-02-12T08:16:17","slug":"produkty","status":"publish","type":"page","link":"https:\/\/dragons-diamond.com\/en\/produkty\/","title":{"rendered":"Products"},"content":{"rendered":"<div id=\"rpt_pricr\" class=\"rpt_plans rpt_3_plans  rpt_style_bic\"><div class=\"\"><div class=\"rpt_plan  rpt_plan_0  \"><div style=\"text-align:left;\" class=\"rpt_title rpt_title_0\"><img decoding=\"async\" src=\"http:\/\/dragons-diamond.com\/wp-content\/uploads\/2017\/11\/icon_precise.png\" class=\"rpt_icon rpt_icon_0\"\/> Hell Lava - C# Edition<\/div><div style=\"background-color:#717376;\" class=\"rpt_head rpt_head_0\"><div class=\"rpt_recurrence rpt_recurrence_0\">per licence<\/div><div class=\"rpt_price rpt_price_0\"><span class=\"rpt_currency\">\u20ac<\/span>20.00<\/div><div style=\"color:white;\" class=\"rpt_subtitle rpt_subtitle_0\">Unity Editor Extension<\/div><div class=\"rpt_description rpt_description_0\">Hell Lava is a Unity package, containing lava terrain environment that brings to your game new standard of gameplay. Supplied by us, Hell Lava provides the ability to generate, configure, and customize your own unique lava environment.<\/div><div style=\"clear:both;\"><\/div><\/div><div class=\"rpt_features rpt_features_0\"><div style=\"color:black;\" class=\"rpt_feature rpt_feature_0-0\">Mesh surface generator, that will fit to terrain\r<\/div><div style=\"color:black;\" class=\"rpt_feature rpt_feature_0-1\">Lava lighting system\r<\/div><div style=\"color:black;\" class=\"rpt_feature rpt_feature_0-2\">Full interaction with objects (splash, sounds effects, health damage, displacement)\r<\/div><div style=\"color:black;\" class=\"rpt_feature rpt_feature_0-3\">UI effect for player when in lava\r<\/div><div style=\"color:black;\" class=\"rpt_feature rpt_feature_0-4\">Lava ambient system \r<\/div><div style=\"color:black;\" class=\"rpt_feature rpt_feature_0-5\">Lava environment items (projectiles, lava falls, sparkles)\r<\/div><div style=\"color:black;\" class=\"rpt_feature rpt_feature_0-6\">Heat distortion effect in the form of a blurred image<\/div><\/div><div style=\"clear:both;\"><\/div><a target=\"_self\" href=\"\/en\/hell-lava\/\" style=\"background:#717376\" class=\"rpt_foot rpt_foot_0\">View more!<\/a><\/div><div class=\"rpt_plan  rpt_plan_1  \"><div style=\"text-align:left;\" class=\"rpt_title rpt_title_1\"><img decoding=\"async\" src=\"http:\/\/dragons-diamond.com\/wp-content\/uploads\/2017\/11\/icon_precise-1.png\" class=\"rpt_icon rpt_icon_1\"\/> Cutscene planner<\/div><div style=\"background-color:#717376;\" class=\"rpt_head rpt_head_1\"><div class=\"rpt_recurrence rpt_recurrence_1\">per licence<\/div><div class=\"rpt_price rpt_price_1\"><span class=\"rpt_currency\">\u20ac<\/span>5.00<\/div><div style=\"color:white;\" class=\"rpt_subtitle rpt_subtitle_1\">Unity Editor Extension<\/div><div class=\"rpt_description rpt_description_1\">Cutscene planner is simple and easy to use editor extension, that allows to project and implement real time cutscenes. With that extension any developer can create very own event scene with no time and effort .<\/div><div style=\"clear:both;\"><\/div><\/div><div class=\"rpt_features rpt_features_1\"><div style=\"color:black;\" class=\"rpt_feature rpt_feature_1-0\">Created from the scraps, a simple and intuitive editor based on the time line \r<\/div><div style=\"color:black;\" class=\"rpt_feature rpt_feature_1-1\">Configurable clip scenes\r<\/div><div style=\"color:black;\" class=\"rpt_feature rpt_feature_1-2\">Scenes support for concept arts images and descriptions\r<\/div><div style=\"color:black;\" class=\"rpt_feature rpt_feature_1-3\">Additional timeline labels for more control and arrangement\r<\/div><div style=\"color:black;\" class=\"rpt_feature rpt_feature_1-4\">Editable cutscene background sound\r<\/div><div style=\"color:black;\" class=\"rpt_feature rpt_feature_1-5\">Event system that allows to control cutscene actions \r<\/div><div style=\"color:black;\" class=\"rpt_feature rpt_feature_1-6\">Fully integrated with Unity Editor and Game Engine<\/div><\/div><div style=\"clear:both;\"><\/div><a target=\"_self\" href=\"\/en\/cutscene-planner\/\" style=\"background:#717376\" class=\"rpt_foot rpt_foot_1\">View more!<\/a><\/div><div class=\"rpt_plan  rpt_plan_2  \"><div style=\"text-align:left;\" class=\"rpt_title rpt_title_2\"><img decoding=\"async\" src=\"https:\/\/dragons-diamond.com\/wp-content\/uploads\/2018\/03\/Brain_128x128.png\" class=\"rpt_icon rpt_icon_2\"\/> Neural Network NPC AI<\/div><div style=\"background-color:#717376;\" class=\"rpt_head rpt_head_2\"><div class=\"rpt_recurrence rpt_recurrence_2\">Tool under development<\/div><div class=\"rpt_price rpt_price_2\"><span class=\"rpt_currency\">\u20ac<\/span>-<\/div><div style=\"color:white;\" class=\"rpt_subtitle rpt_subtitle_2\">Game developers tool<\/div><div class=\"rpt_description rpt_description_2\">Neural Network NPC AI is a tool that lets you breathe awareness into the characters of independent RPG games. NPC will choose the suitable job, will run away when he is attacked or will fightback, if he thinks he can win.<\/div><div style=\"clear:both;\"><\/div><\/div><div class=\"rpt_features rpt_features_2\"><div style=\"color:black;\" class=\"rpt_feature rpt_feature_2-0\">Implementation of advanced decision-making algorithms, based on neural networks\r<\/div><div style=\"color:black;\" class=\"rpt_feature rpt_feature_2-1\">Easy-use of decisions functions\r<\/div><div style=\"color:black;\" class=\"rpt_feature rpt_feature_2-2\">Online training with two modes\r<\/div><div style=\"color:black;\" class=\"rpt_feature rpt_feature_2-3\">Provided example RPG game as test environment<\/div><\/div><div style=\"clear:both;\"><\/div><a target=\"_self\" href=\"\/en\/neural-network-npc-ai\/\" style=\"background:#717376\" class=\"rpt_foot rpt_foot_2\">View more!<\/a><\/div><\/div><\/div><div style=\"clear:both;\"><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"ngg_post_thumbnail":0,"footnotes":""},"class_list":["post-194","page","type-page","status-publish","hentry"],"translation":{"provider":"WPGlobus","version":"3.0.0","language":"en","enabled_languages":["pl","en"],"languages":{"pl":{"title":true,"content":true,"excerpt":false},"en":{"title":true,"content":true,"excerpt":false}}},"_links":{"self":[{"href":"https:\/\/dragons-diamond.com\/en\/wp-json\/wp\/v2\/pages\/194","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dragons-diamond.com\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/dragons-diamond.com\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/dragons-diamond.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dragons-diamond.com\/en\/wp-json\/wp\/v2\/comments?post=194"}],"version-history":[{"count":23,"href":"https:\/\/dragons-diamond.com\/en\/wp-json\/wp\/v2\/pages\/194\/revisions"}],"predecessor-version":[{"id":364,"href":"https:\/\/dragons-diamond.com\/en\/wp-json\/wp\/v2\/pages\/194\/revisions\/364"}],"wp:attachment":[{"href":"https:\/\/dragons-diamond.com\/en\/wp-json\/wp\/v2\/media?parent=194"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}